#pragma once
#define noEnemy(a)  a<9
#define EnoEnemy(a)  a==-1||a>8
#define isFriend(a) a<9&&a>=0
#define EisFriend(a) a>8
#define isEnemy(a)  a>8&&a<18
struct node
{
	int x;
	int y;
};

int CanStandPoint(node ,int);
void MovingMap(int);
void FindEnemy(node,int);
void FindCL(node,int);
int ECanStandPoint(node ,int);
void EMovingMap(int);
void EFindEnemy(node,int);
void EFindCL(node,int);
